Specialist Archers

A unit of 33 Specialist Archers, including officers and NCOs cost 3bp to set up and 1bp per month to maintain. While they are good with their bows they are not particularly flexible and see themselves as specialist troops.

Human - Fighter L4 - Archer

Initiative: +8, Speed: Walk 30 ft.
STR 13 (+1), DEX 15 (+2), CON 14 (+2), INT 10, WIS 11, CHA 10
Fortitude: +6, Reflex: +3, Will: +1

Hit Points: 36
AC: 18 (touch 13, flatfooted 15)

Ranged longbow (composite/strength rating+1) +7 (1d8+3/x3), within 30 ft. +8 (1d8+4)
Melee dagger +5 (1d4+1/19-20)
Ranged dagger (thrown) +6 (1d4+2/19-20), within 30 ft. +7 (1d4+2)
Melee sword, short +5 (1d6+1/19-20)

Skills: Acrobatics -1, Climb +2, Escape Artist -1, Fly -1, Handle Animal +4, Intimidate +5, Perception +2, Profession (Soldier) +8, Ride +3, Stealth -1, Survival +4, Swim +2,

Possessions: chain shirt; artisan's outfit; buckler; arrows (20); dagger; short sword; Longbow (Composite/Strength Rating+1)

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