Military Buildings
The Regular Forces
- Army - a standing force of fighters ready to defend the nation at a moments notice.
- The Newhaven Foot - Three Infantry Companies - at Port Slough, White Castle and South March. (2)
- The Newhaven Horse - Light Cavalry based at Fort Stag. (1)
- The Horcoft Regiment- Two companies of specialist footmen, based at Fort Stag. (4)
- The Slough Company - One company of medium infantry, based at Port Slough. (1)
- Navy - A standing force to patrol the major lakes of New Haven)
- The Tuskwater Flotilla - One company of Marines in Keel boats (1)
- The Hooktongue Flotilla - One company of Marines in Keel boats (1)
The Para-Military
- The Light Brigade Light Infantry who patrol and guard the roads and towns of Newhaven. (8)
- The Watch - who keep an eye on the towns and villages.
- The Patrol - who patrol the roads and wilderness to keep them safe.
- The Guard - who stand guard over important places and people.
- The Coast Guard - trained guardsmen who patrol the rivers and shorelines in boats.(1)
- The Reserve - Trained fighters and warriors, ready to help out in an emergency. (4)
The Militia
- Auxilliaries - Support staff to the Paramilitary and Military organisations. (2)
- The Yeomen - a Citizen Reserve, who make up possees or 'stand in' when required.(2)
- Other Combatants - Other military folk of good will (1)
- Wyvernstone Militia - Military trainees from the Priory (1)
—-
Troop Types
Support Troops
- Auxiliaries The staff in the military buildings. They have basic military training, but are there to do the cooking, cleaning, grooming etc …
- Yeomen Not really soldiers at all, but they have some basic training, and help out.
Infantry
- Light Foot - general use troops with melee and ranged attacks, can move 2 hexes per day. However, they are very flexible in the ways they will work. The Watch, The Patrol and the basic guard units are composed of light footmen. Medium
- Light Foot (Marine) - Light footmen trained to fight in boats, often used to patrol rivers and lakes. can move 2 hexes per day on land or water.*
- Mounted Foot - Elite footmen who are mounted on horses. They ride ( and cover 3 hexes a day) but then fight on foot. Good mobile reinforcements for towns or to serve as dispatch riders.
- Specialist Archers - Good for ranged attacks, not so good in melee - and not very flexible in the duties they will perform. They can move 2 hexes per day.
- Hammer Men No ranged attacks, good in melee, but best used defensively. Not very flexible in the duties they will perform. They can move 1 hex per day.
- Heavy Foot Elite heavy footman. Slow, ponderous and carves through the opposition during melee. No Ranged attack. NEW They can move 1 hex per day.
Cavalry
- Light Cavalry - General Cavalry - nothing special but but ranged and melee attacks. They can move 3 hexes per day.
- Lancer - Medium Cavalry - very effective when they can charge the enemy. No ranged attack. They can move 3 hexes per day.
- Heavy Cavalry - Classic Knights …. They can move 3 hexes per day. NEW / Updated