Light Foot

A unit of 100 light foot, including officers and NCOs cost 2bp to set up and 1bp per month to maintain. They are particularly good for garrison duty, watch duties, guard duties and slow every-day patrols. They form the basis of most town watches and countryside patrols. They have both melee and ranged attacks.

Human - Warrior L3

Initiative: +0, Speed: Walk 30 ft.
STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 11, WIS 11, CHA 11
Fortitude: +4, Reflex: +2, Will: +1

Hit Points: 26
AC: 14 (touch 11, flatfooted 13)

BAB: Melee +4; Ranged +4.
Damage: Dagger 1d4; Shortbow 1d6; Handaxe 1d6; Spear (two handed) 1d8+1

Skills: Climb +2, Intimidate +4, Perception +3, Profession (Soldier) +4, Ride +2, Sense Motive +3, Swim +2

Possessions: Arrows (20); Studded Leather; Dagger; Shortbow; Handaxe; Spear.

Note - This leaves a number of skills, traits and a feat free for customisation.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License