Lancer

A unit of 33 Lancers including officers and NCOs cost 6bp to set up and 1bp per month to maintain. very good riders, especially good when they can charge. However they are not particularly flexible and see themselves as specialist troops.

Human - Fighter L4 – Horseman

Initiative: +2, Speed: Walk 30 ft. (50 when mounted)
STR 15 (+2), DEX 14 (+2), CON 13 (+1), INT 10, WIS 11, CHA 10
Fortitude: +5, Reflex: +1, Will: +1 (+2 vs fear)

Hit Points: 34
AC: 20 (touch 13, flatfooted 117)

Melee scimitar +6 (1d6+2/18-20)
Melee dagger +6 (1d4+2/19-20)
Ranged dagger (thrown) +6 (1d4+2/19-20)
Melee lance (two handed) +7 ((two handed) 1d8+5/x3)

Skills: Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Handle Animal +4, Intimidate +5, Profession (Soldier) +8, Ride +9, Stealth -2, Survival +4, Swim -2,

Possessions: scimitar; breastplate; outfit (artisan's); shield, light steel; dagger; lance; Horse (Light/Combat Trained) ;

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