Juggernaut

A unit of 25 Elite Footmen, including officers and NCOs cost 8bp to set up and 1bp per month to maintain. They are particularly effective at cutting through low level opposition, but can hold their own against other elite troops.

Human - Fighter L5 – Foot Juggernaut

Initiative: +1, Speed: Walk 20 ft.
STR 16 (+3), DEX 10, CON 16 (+3), INT 10, WIS 12(+1), CHA 10
Fort +7, Ref +1, Will +2, +1 Will vs. fear

Hit Points: 52
AC: 21 (touch 10, flatfooted 21)

Melee cold iron longsword +11 (1d8+5/19-20)
Melee dagger +8 (1d4+3/19-20)
Ranged dagger (thrown) +5 (1d4+3/19-20)

Skills: Acrobatics -8, Acrobatics (Jump) -12, Climb -1, Escape Artist -8, Fly -8, Heal +1, Intimidate +8, Perception +2, Profession (Soldier) +9, Ride -4, Sense Motive +1, Stealth -8, Survival +5, Swim -1,

Possessions: cold iron longsword; half-plate; outfit (explorer's); shield, heavy steel; dagger;

& Shield Specialisation

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