Heavy Horse

A unit of 25 Elite Horsemen, including officers and NCOs cost 10bp to set up and 1bp per month to maintain. They are particularly effective at cutting through low level opposition, but can hold their own against other elite troops.

Human - Fighter L5 – Heavy Horse

Initiative: +1, Speed: Walk 20 ft. (35 mounted)
STR 16 (+3), DEX 10, CON 16 (+3), INT 10, WIS 12(+1), CHA 10
Fort +7, Ref +1, Will +2, +1 Will vs. fear

Hit Points: 52
AC: 20 (touch 10, flatfooted 20)

Melee Flail +8 (1d8+3) or
Melee Dagger +8 (1d4+3/19-20) or
Melee Masterwork Lance +10 (1d8+6/x3) or
Ranged Dagger (Thrown) +5 (1d4+3/19-20)
Reach 5 ft. (10 ft. with Masterwork Lance)

Skills: Climb -1, Intimidate +5, Perception +2, Profession (Soldier) +9, Ride +0, Swim -1

Possessions: Flail, Half-Plate, Explorer's Outfit, Shield, Heavy Steel, Dagger, Masterwork Lance

Feats - Mounted Combat, Ride by Attack

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