Hammer Men

A unit of 33 Hammer Men, including officers and NCOs cost 3bp to set up and 1bp per month to maintain. While they are good with their pole arms they are not particularly flexible and see themselves as specialist troops.

Human - Fighter L4 – Polearm Specialist

Initiative: +5, Speed: Walk 20 ft.
STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 10, WIS 11, CHA 10
Fortitude: +8, Reflex: +2, Will: +1

Hit Points: 38
AC: 21 (touch 12, flatfooted 19)

Melee lucern hammer (two handed) +6 ((two handed) 1d12+5)
Melee dagger +5 (1d4+2/19-20)
Ranged dagger (thrown) +4 (1d4+2/19-20)
Melee sword, short +5 (1d6+2/19-20)
Melee gauntlet +5 (1d3+2)

Skills: Acrobatics -5, Acrobatics (Jump) -9, Escape Artist -5, Fly -5, Handle Animal +4, Intimidate +5, Perception +1, Profession (Soldier) +8, Ride -1, Stealth -5, Survival +4,

Possessions: lucern hammer; banded mail; artisan's outfit; buckler; dagger; sword, short; gauntlet;

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