Auxiliaries are not purchased as a unit, but are the garrison staff in the military buildings. They do the cooking, cleaning, looking after animals etc, that is needed to keep everything functioning properly. They can be mustered to help defend the kingdom, or they step in and cover when the 'proper' soldiers are away.

House rule: A commoner is proficient in one simple weapon per level

Human - Commoner/Expert L3

Initiative: +0, Speed: Walk 30 ft. (50ft if Mounted )
STR 11 , DEX 11, CON 12 (+1), INT 10, WIS 11, CHA 10
Fortitude: +5, Reflex: +1, Will: +3

Hit Points: 22
AC: 12 (touch 10, flatfooted 12)

Melee spear (two handed) +1 ((two handed) 1d8/x3)
Ranged spear (thrown) +1 (1d8/x3)
Ranged crossbow, light +1 (1d8/19-20)
Melee dagger +1 (1d4/19-20)
Ranged dagger (thrown) +1 (1d4/19-20)

Skills Climb +4, Handle Animal +4, Perception +4, Profession (Soldier) +4, Sense Motive +5, Swim +4

Possessions: spear; leather; outfit (artisan's); bolts, crossbow (10); dagger; Crossbow, Light ;

Note: Traits and some skills are left for customisation. Most Auxiliaries will have at least one craft or profession skill that is useful in their everyday work.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License